#ifndef _T04_DEF_H_
#define _T04_DEF_H_

//スクリプトデータID定義
#define	SCRID_T04_TRAINERM_01		(1)
#define	SCRID_T04_MAN_01		(2)
#define	SCRID_T04_TRAINERW_01		(3)
#define	SCRID_T04_POKEMON_01		(4)
#define	SCRID_T04_BIGMAN_01		(5)
#define	SCRID_T04_BOY_01		(6)
#define	SCRID_T04_SIGN_01		(7)
#define	SCRID_T04_SIGN_02		(8)
#define	SCRID_T04_SIGN_03		(9)
#define	SCRID_T04_SIGN_04		(10)
#define	SCRID_T04_SIGN_05		(11)
#define	SCRID_T04_PHOTO_01		(12)
#define	SCRID_T04_FLAG_CHANGE		(13)
#define	SCRID_T04_CAVEMAN_01		(14)
#define	SCRID_T04_DATA_MAX		(14)		//最大数

#endif //_T04_DEF_H_